![]() I was able to beat the game with two of the characters and it was nice seeing each one featured in the final cut scenes instead of a silhouette or just the main character, Arok – a common practice in a lot of smaller scale games. If you can conquer this task you’ll get an additional lightly animated cutscene explaining the final narrative of the game. The protagonists decide they want their freedom but will need to battle their way through three floors and defeat the four archdemons. The intro animation tells the player that after Lucifer’s rebellion all the demons of hell were trapped in a gigantic otherworldly tree called Zaqqoum. The story in Rising Hell is simple but adequately lays out the premise of the game without feeling like it’s being bogged down. ![]() Can this demonic game keep you possessed in its grasp or does it feel more like you’re stuck in purgatory? The only similarity between the two games is the use of pixel art for the graphics, although they are substantially different styles. ![]() ![]() Rising Hell is a vertical action-platforming roguelite that has you climbing a hellish tower and is fuelled by a heavy metal soundtrack that is a fantastic fit for the hectic and mostly fast-paced gameplay. Rising Hell is the latest game from developers Tahoe Games and Toge Productions and publisher Chorus, and is a drastic departure from Toge/Chorus’ last collaboration, Coffee Talk – a narrative-focused coffee house sim. ![]()
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